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PaleflareFH

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So Paleflare is a skyrim(the elder scrolls) based fh rp. I had prepared it as a dA rp but as my internet barely ever works I decided I can make it a fh rp atleast as long ^^ 

Unrealistic(any colours, any animals) , literate, mapped!
Having describtion here instead of making a site since of... bad internet.

Rules: 
1. No power-playing
2. No over powered characters.
3. Dont get mad if you dont get the rank you wish for.
4. Don't get mad if you get kicked.
5. and so on, I think most know what you may do and what you may not? 

NOTE: In the fh rp, the villages does not exist as I dont feel like laying down time on making villages if I am unsure that this will be a... big rp.
Ranks

Queen/king || Heir (the queens and the kings do not specify in any abilities, thus you would only get exta experiance depending on what you were before you became a heir/queen/king.)
The heir is choosen by the queen and/or the king. The heir can have any rank, as long as it has shown well that it can take control and give orders, and seems like a fair person, obviously.
One king/queen (or 2 kings, 2 queens, 1 king and 1 queen) in each of the two cities.

General || General recruit (Heavy-armor, one-handed, two-handed, speach)
The General commands over all lower ranks. This rank is one of the highest - infact only Queen, king and heir would be a bigger honor. The General may choose their recruit - the one who will be trained to become a general themselves one day - from the once the commander believes could do good. Only the once who go through the line "Guard" may be choosen as a General recruit.
The reason it would have had to be a fighter, soldier or guard is becouse of just signing up for does ranks would mean that you atleast should protect your fellow empire members with your life. Becoming a general basicly lays within being loyal. The commander is the one to have a bit more of a look at who that is wanted and so on. The general is often at either of the keeps.

Commander ||Guard || Fighter || Soldier (one-handed, Two handed, Heavy-armor)
The line of the Guard shall be the first rank to describe this abut the "rank lines" .
The commander is the one who commands quite many of the usual ranks, but mainly within the line of the guard. They are aswell - as said in General's info - the once who decide who that might be worthy to become the general recruit. The commander them self cant become General, but then it is again as close as one could get, unless you actualy become the general.
The commander is needed becouse of that it keeps it eyes more in the Inns, villages and farms while the General is mainly in the main city of their empire.
How the rank lines work: In every rank line there are the higher and the lower ranks, as for example in the guard line, this one, the Soldier rank is the lowest one, you need to start as a soldier if you wish to be in the ranks of the Guard. When you've proven yourself worthy of a whigher rank, the commander will change your rank, but do aswell make sure that if you want to higher your rank, making yourself get noticed is a good idea.
Guards often simply guard the citys, Inns, villages and farms... they do not fight as much as the Fighters and Soldiers, but after they've gone through the ranks of being a fighter, they might feel that rest was needed. Guards are still very important as they are the once who make sure all citizens of the empires are safe - many bandits and theifs might attempt to go into the villages - or even members of the cold hand.
Fighters often go along the roads, they join wars, they go through villages and at times get quests to do.
The soldiers are mainly for wars, this is becouse as long as they are in the lowest rank of the guard, they are barely noticed by anyone unless they survive a fight, or make sure they get noticed by asking to get quests to do. But otherways... The empires doesnt really believe that keeping every single member safe is a good idea - after all, why risk someone important in a war?

Smith | Smith apprentice (speach, Smithing, enchanting)
The smith is very important and some might have that dream instead of becoming a famous fighter? However - there are not much space for smiths, there are one in each of the two big cities, other then that there is a place for a smith in a few villages, these are Meodow Breeze village, The Great Forest Village and Ironskin Village.
The smiths simply craft tools, weopons and armor for everyone who orders - at a fair price ofcourse.
The smith apprentices are one for each smith,  the apprentices help to make tools and also train to become a smith when the actual smith retires or dies.

Shaman || Healer (Restoration)
The Healer line is a line you should take if you wish to help everyone in the need and learn restoration spells. The healer lives in the temples in the two cities where the sick shall be taken care of, there may be a maximum of 5 healers in each large city. Healers might sometimes be sent out on missions in battles, where they are supposed to stand at the side or go in to help fellow memebers of their empire and heal them when any falls.
The shaman is tha highrank and there may only be one, not just one in each empire, but one as in no one else. The Shaman is choosen from one of the healers by the gods - its said atleast. The Shaman sometimes get visions of the future and at first the visions learn better restoration then other exsisting spells. These spells are not able to pass on, how hard the shaman might try, it wont be able to teach anyone else these spells, however, the shaman themself can restore any wound, might even have a shot at reviving someone.
The shaman is only choosen from one who have not decided wich empire one should join, this is becouse otherways the empire wich the shaman is in would have a great advantage in the war, wich would be disliked by the gods... if one believes in them.

Destruction mage ||Healer recruit ||conjurer (Destruction, Restoration,  conjuration)
Frost, Fire and storm mages are simply... either a frost mage, a Fire mage or Storm mage. A Frost mage can freeze whatever you touch, if you use a frost spell ofcourse. The Frost mages can also breath frost and they could make their paws, tails and other body parts start freezing so that anyone who would touch that part would take frost damage while the user is immune to its own element.
The fire mage is kind of the same as the frost one, it can breath, set their paws and tail on fire aswell as they are immune to fire...
The storm mages are mages of lightning more likely, and are the same as both frost and fire, being able to breath lightning, touch to give someone a little spark... you know the rest.
They can ofcourse aswell have a flame bite, frost bite or lightning bite. Ask me if there is anything you are wondering over about this since it isnt very detailed.
Healer recruits - the once who wish to become a healer - also needs to be practicing and joins the mage ranks at first to practice with other mages, since of the lack of time the actual healers might have... well they simply dont have as much time to train others.
Conjurers can summon their own creature - this creature might become more of a companion at some point? However, the art of summoning might be hard as you would need to focus to just get the right creature for you... then summon it. Many have believed that conjuring is an intresting thing to get to know, always nice for the once who dont own any other companion... however the point is is that there are many that can teach you.
There is one mage school in each of the two cities where there are masters of all that can be learned within the mage ranks - but teleknesis that is, as it might be harder to find a master of.

Wandering Merchant ||Merchant || Salesman ||Fishermen ||Farmer || Innkeeper (speach, fishing, farming, Alchemy)
The merchant rank line isnt really in the right order as it is hard to say wich one is the "highest rank" within this... the mages rank line wasnt in order either... ohwell.
A wandering merchant must have atleast 3 other merchants who wish to move to the roads to go from city to city, farm to farm, village to village... and one guard or fighter to watch over them. but to have a guard or fighter does cost a bit, but it is up to the person itself to decide how much their protection is worth. However - wandering mechants might gain many customers since of the fact that anyone could stop them even on the roads to ask to buy something!
The "rank" of merchant should be the one who owns the shop they work in. They hire salesmen to help them unless they can take all the sales by themselves. Merchants also pay for the rent of the shop they might have.
Salesmens are as said above, the once who get hired by merchants, but ofcourse... you need to be hired aswell...
Fishermen simply fish and might either sell their fish to merchants that can then sell it on, or they simply sell it themselves, but then they need a place to sell it on aswell, either outside a city or they'd buy a shop.
Farmers work to give the merchants some more food to sell... or they sell it themselves by hand, this is ofcourse a bit harder for the farmer as the farmers still need to stay by the farm and so on. There may be up to 10 farmers on each farm
Innkeepers are the once who own the inns, they may sell food, drinks and should have some beds wanderers could sleep in - for a fair price.

The Obsidian Blade || Assassin || Hunter (Sneak, archer, destruction, one handed, light armor)
You want to join The Cold Hand? Here's the lovely Rank line of the Assassin.
The Obsidian Blade was the nickname of the founder for the Cold Hand. It was givven this name becouse of that it had a Blade made of Obsidian in the honor of the Obsidiansmoke empire. The Cold Hand ofcourse do accept in members of Paleflare aswell, it was simply just the leader who had higher trust in ObsidianSmoke aswell as it was part of that empire.
The Obsidian Blade is now the leader rank of The cold Hand and are givven when the past leader have died or
The Cold Hand is a brotherhood of assassins, one who likes stabbing their knife in once back or watch one other burn - well this would be what that person should join. They were founded to kill at wish and get payed to do so.
Assassins are the once who carry out most of the contracts, the Obsidian blade does give the contracts though, and do make a few contracts themself.
Hunter is a start if you want to join The Cold Hand or even be contacted, but you can still just be a hunter and do missions like hunting and then sell the meat and pelts, but the Cold hand might have a look at you and might contact you to see if you would be intresting in setting an arrow in other prey.

The Pale Raven || Recruiter || Theif|| Recruit (Pickpocketing, lockpicking, sneak, light-armor)
The Pale Raven is the one who founded the Theif's Guild - or The unturned pocket - much alike the Cold Hands founder. The Pale Raven gives quests for the thieves, the Recruiters and to let the Recruits prove themselves worthy to join. The Pale Raven is a kind of leader of the Theif's guild.
The recruiters have gained enough trust from the Pale Raven to recruit after new members that might want to join. The recruits look at bandits to commanders... you never know who that might be intrested in stealing and gain more money for that then what one would pay for the bounty.
The Theifs are the normal ranked once in the theifs guild and might help Recruits if they have a bit of a harder quest to do. But ofcourse, they carry on quests that are givven from either recruiters or The Pale Raven.
The recruits wont even see where the hideout is before they have been fully accepted (after completing the quest they are givven to proove themself, simply)

Cheif || Bandit || Gold digger || Guard (Heavy-armor, light-armor, two-handed, one-handed, speach)
There are quite a few bandit camps, all are lead by one Cheif. Simply, the cheif commands its gang of bandits and stuff.
The bandits are the normal ranked once in the line of the bandit. They do the work and protect the camp if needed - after all, bandits are not known to do things that would follow any kind of rules.
The gold diggers digs for gold - or any other kind of ore, just that gold might often be the goal - it can sell for much and all... so it says it self.
Guards is a very important role in the bandit line, after all, these are the once that will be the first to know if they are about to get attacked. The guards often have heavier armor aswell.

REMEMBER: I wrote these ranks before I was sure what the cities was going to be called, as before I had Paleflare as one country and Oridian as one, and Oridian was called Obsidian smoke at first aswell. but now the cities are called Pasekira and Oridian. So I apologize if something is wrong in the text o3o 

just ask if you have any quistions!

Wish to join but cant find me advertising? F I L L  I N  T H I S:
Fh username: 
Rp sample: 
What rank you wish for: 

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My fh username is DeadInDark

map/character/rp idea/rp(c) BlackBloodX
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